Docs · Pools
Launch-day blocks
The Hook Blocks a pool can carry, what each one does, and what it costs a swap.
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Each block below is on its own pool at its default settings, on top of the default 0.3% base LP fee (which isn't counted here). “—” means the block charges nothing on that side: it refuses, limits or redirects instead. Ranges move with the block's own rules, such as a Snipe tax that decays over the guard or a dynamic fee that climbs with the size of a move. Recapture charges arbitrage profit, not the swap, so its column shows “—”.
Sample settings, not live data: a real pool's numbers are in its PoolParams, and the builder prices any combination.
What each block costs
| Block | Acts | Buy pays | Sell pays | Status |
|---|---|---|---|---|
| Anti-Snipe | before | 0% up to 10% | — | In the program |
| Dynamic fees | fee | 0% up to 2% | 0% up to 2% | In the program |
| Auto Burn | after | 1% | — | In the program |
| LP Rewards | after | 2% | — | In the program |
| Creator royalty | switch | — | — | In the program |
| Swap Cut | fee | 1% | 1% | In the program |
| Exit Clock | fee | — | 0% up to 3% | In the program |
| Holder Pot | after | — | — | In the program |
| Storm Fee | fee | 0% up to 0.6% | 0% up to 0.6% | In the program |
| Wallet Cap | before | — | — | In the program |
| Buy/Sell Block | before | — | — | In the program |
| Sandwich Guard | fee | 0% up to 10% | 0% up to 10% | In the program |
| King of the Pool | switch | — | — | In the program |
| Arb recapture | fee | — | — | Partial |
| Market Guard | advisory | 0% up to 1% | 0% up to 1% | In the program |
| Market-hours fee | advisory | 0% up to 0.6% | 0% up to 0.6% | In the program |
| Managed fee | advisory | 0% up to 1% | 0% up to 1% | In the program |
| Agent gate | advisory | — | — | In the program |
| Zap Relay source | advisory | 1% | — | Partial |
| Zap Relay target | advisory | — | — | Partial |
| Swap Reward Mint | advisory | 0% up to 1% | 0% up to 1% | In the program |
| Usage fee | advisory | 0.5% | 0.5% | In the program |
Guards for the first minutes
- Anti-Snipe opens a guard window. Buys pay a decaying Snipe tax to LPs, each slot has a buy budget for the whole launch (
BuyCapExceeded), exact-out buys are refused, and only the launch position may add liquidity until it ends. - Wallet Cap caps what each wallet buys during the guard, across every pool of the launch: see Wallet Cap.
- Buy/Sell Block can hold buys for up to an hour after opening and lock sells for up to a minute.
- A new token's buys open 12 seconds after the launch finalizes in any case, so the opening price is visible before the first buy.
Launch options
These aren't per-swap blocks; they are set once by the launch flow.
- Canonical Venue Token · Partial. A new token that moves only between wallets and reel's own vaults.
- Revenue Router · In reel-vaults. Shares the creator royalty among up to 8 payees at fixed shares.
- Dev buy and lock · Launch option. One first buy per pool inside the launch, then the launch liquidity stays locked.
- Liquidity lock · Launch option. Keeps the launch liquidity in its pools for a set time, or hands the launch to a lock.
- Supply you keep · Launch option. Declares on chain the most of a new token's supply the creator may hold at launch.
- Vesting Milestone · Periphery, coming. Locks a team allocation that vests after a cliff, then linearly.
- Dev Drip · Periphery, coming. Releases the creator's own allocation through the pool, a slice per window.
- Multi-pool launch · Launch option. Opens one token in up to 8 pools at once, each with its own quote and blocks.
- Supply split · Launch option. Seeds each pool of a new token with an exact share of the supply.
- Opening price check · Launch option. Fails the launch if a pool opens too far from pool 1's price.